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8 days ago…even after a major reboot of the game engine…
Custom engines claim another victim.
Game dev is hard. Game engines are apparently impossible and cost prohibitive these days, unless licensed out en masse. They’re killing studios and franchises left and right.
Sometimes there’s a rock hard justification. Orbital mechanics is a great one. Game engines are literally not built for physics at celestial scales.
KSA’s feature scope is way narrower than, say, a game with tons of NPCs and voxels and elaborate foilage and MMO-scale multiplayer and such. The DayZ guy and that studio are also pretty experienced at this point.
So yeah, I agree! And I’m glad KSA is seemingly progressing well, actually…